Difference between revisions of "ModelCourses/Calculus/Vectors/Vectors in Space"

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* Dot Product and Applications
 
* Dot Product and Applications
 
** Two definitions of dot product of two vectors
 
** Two definitions of dot product of two vectors
** Angle of two vectors
+
** Angle between two vectors
*** Computing the dot product of two vectors
+
*** Compute the dot product of two vectors.
*** Computing the angle between two vectors
+
*** Compute the angle between two vectors.
*** Determining if two vectors are parallel or orthogonal (perpendicular) when cosine of the angle is 1, -1, or 0
+
*** Determine if two vectors are parallel or orthogonal (perpendicular) when the cosine of the angle between these two vector is 1, -1, or 0.
*** Determining if the angle of two vectors is acute, or obtuse when the dot product of two vectors is positive or negative
+
*** Determine if the angle between two vectors is acute or obtuse when the dot product of these two vectors is positive or negative.
*** Given a vector u, create a vector that is parallel to u
+
*** Create a vector v that is parallel to a given vector.
*** Given a vector u, create a vector that is orthogonal to u
+
*** Create a vector v that is orthogonal to a given vector.
*** Given a vector u and an angle theta, create a vector v such that the angle of u and v is theta
+
*** Given a vector u and an angle theta, create a vector v such that the angle between u and v is theta.
** Projection of vector u onto vector v
+
** Projection and component of vector u onto vector v
*** Work done by a force vector along a direction vector
+
*** Compute the work done by a force vector along a direction vector.
  +
*** Compute the distance from a given point to a given line.
  +
*** Compute the distance between two planes.
   
 
* Cross Product and Applications
 
* Cross Product and Applications

Revision as of 17:36, 23 December 2011

Vectors in Space

  • Vector Algebra
    • The right-handed coordinate system, three axes, three coordinate planes and eight octants
      • Sketch a point in space.
      • Sketch a line that passes through a given point and is parallel to an axis.
      • Sketch a plane that contains a point and is parallel to a coordinate plane.
      • Sketch a plane that contains a point and is perpendicular to an axis.
      • Express a vector from Point A to Point B in vector notation.
      • Sketch a position vector.
    • Vector algebra: (1) scalar multiplication; (2) vector addition and subtraction
      • Compute and sketching a scalar times a vector and a sum (difference) of two vectors.
    • Triangle inequality
  • Dot Product and Applications
    • Two definitions of dot product of two vectors
    • Angle between two vectors
      • Compute the dot product of two vectors.
      • Compute the angle between two vectors.
      • Determine if two vectors are parallel or orthogonal (perpendicular) when the cosine of the angle between these two vector is 1, -1, or 0.
      • Determine if the angle between two vectors is acute or obtuse when the dot product of these two vectors is positive or negative.
      • Create a vector v that is parallel to a given vector.
      • Create a vector v that is orthogonal to a given vector.
      • Given a vector u and an angle theta, create a vector v such that the angle between u and v is theta.
    • Projection and component of vector u onto vector v
      • Compute the work done by a force vector along a direction vector.
      • Compute the distance from a given point to a given line.
      • Compute the distance between two planes.
  • Cross Product and Applications
    • Computation of the cross product of two vectors
    • The cross product of vectors u and v is orthogonal (perpendicular) to u and v
      • Given two vectors u and v that are not parallel, find a vector which is orthogonal to both u and v
      • Given two vectors, determine a vector which is normal

Download the set definition file for this problem set

ModelCourses/Multivariate Calculus