Difference between revisions of "ModelCourses/Calculus/Vectors/Vectors in Space"

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* Vector Algebra
 
* Vector Algebra
** Expressing a vector from Point A to Point B in vector notation
 
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** The right-handed coordinate system, three axes, three coordinate planes and eight octants
** Sketching a position vector
 
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*** Sketch a point in space.
** Vector algebra: (1) scalar multiplication; (2) vector addition and substraction
 
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*** Sketch a line that passes through a given point and is parallel to an axis.
** Magnitude and 2-norm of a vector, unit vector
 
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*** Sketch a plane that contains a point and is parallel to a coordinate plane.
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*** Sketch a plane that contains a point and is perpendicular to an axis.
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*** Express a vector from Point A to Point B in vector notation.
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*** Sketch a position vector.
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** Vector algebra: (1) scalar multiplication; (2) vector addition and subtraction
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*** Compute and sketching a scalar times a vector and a sum (difference) of two vectors.
 
** Triangle inequality
 
** Triangle inequality
   
* The Dot Product of Two Vectors
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* Dot Product and Applications
 
** Two definitions of dot product of two vectors
 
** Two definitions of dot product of two vectors
*** Calculating the standard collection of numerical examples
 
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** Angle between two vectors
** Parallel and geometric implications
 
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*** Compute the dot product of two vectors.
*** Given a particular vector, create other parallel vectors of desired length
 
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*** Compute the angle between two vectors.
** Angle between vectors, orthogonality and cos(theta)
 
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*** Determine if two vectors are parallel or orthogonal (perpendicular) when the cosine of the angle between these two vector is 1, -1, or 0.
*** Given two vectors, determine the angle between
 
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*** Determine if the angle between two vectors is acute or obtuse when the dot product of these two vectors is positive or negative.
*** Given one vector and an angle, determine another other vector with the desired angle. Maybe give part of the second vector.
 
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*** Create a vector v that is parallel to a given vector.
*** Given one 2d vector, determine another vector which is orthogonal
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*** Create a vector v that is orthogonal to a given vector.
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*** Given a vector u and an angle theta, create a vector v such that the angle between u and v is theta.
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** Projection and component of vector u onto vector v
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*** Compute the work done by a force vector along a direction vector.
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*** Compute the distance from a given point to a given line.
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*** Compute the distance between two planes.
   
* The Cross Product of Two Vectors in Space
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* Cross Product and Applications
** Calculating the standard collection of numerical examples
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** Definition of the cross product of two vectors in space
** Orthogonality
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** The cross product of vectors u and v is orthogonal (perpendicular) to u and v and satisfies the right-handed rule.
*** Given a vector, determine another vector which is orthogonal
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*** Given two vectors u and v that are not parallel, find a vector which is orthogonal to both u and v.
** Orthogonality between three vectors
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*** Compute the area of the parallelogram whose two sides are formed by two given vectors.
*** Given two vectors, determine a vector which is normal
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*** Compute the volume of the parallelepiped whose three sides are formed by three given vectors.
   
 
[[ModelCourses/Calculus/Vectors/setUnit1|Download the set definition file for this problem set]]
 
[[ModelCourses/Calculus/Vectors/setUnit1|Download the set definition file for this problem set]]
   
 
[[ModelCourses/Multivariate Calculus]]
 
[[ModelCourses/Multivariate Calculus]]
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[[Category:Model_Courses]]

Latest revision as of 09:21, 22 June 2021

Vectors in Space

  • Vector Algebra
    • The right-handed coordinate system, three axes, three coordinate planes and eight octants
      • Sketch a point in space.
      • Sketch a line that passes through a given point and is parallel to an axis.
      • Sketch a plane that contains a point and is parallel to a coordinate plane.
      • Sketch a plane that contains a point and is perpendicular to an axis.
      • Express a vector from Point A to Point B in vector notation.
      • Sketch a position vector.
    • Vector algebra: (1) scalar multiplication; (2) vector addition and subtraction
      • Compute and sketching a scalar times a vector and a sum (difference) of two vectors.
    • Triangle inequality
  • Dot Product and Applications
    • Two definitions of dot product of two vectors
    • Angle between two vectors
      • Compute the dot product of two vectors.
      • Compute the angle between two vectors.
      • Determine if two vectors are parallel or orthogonal (perpendicular) when the cosine of the angle between these two vector is 1, -1, or 0.
      • Determine if the angle between two vectors is acute or obtuse when the dot product of these two vectors is positive or negative.
      • Create a vector v that is parallel to a given vector.
      • Create a vector v that is orthogonal to a given vector.
      • Given a vector u and an angle theta, create a vector v such that the angle between u and v is theta.
    • Projection and component of vector u onto vector v
      • Compute the work done by a force vector along a direction vector.
      • Compute the distance from a given point to a given line.
      • Compute the distance between two planes.
  • Cross Product and Applications
    • Definition of the cross product of two vectors in space
    • The cross product of vectors u and v is orthogonal (perpendicular) to u and v and satisfies the right-handed rule.
      • Given two vectors u and v that are not parallel, find a vector which is orthogonal to both u and v.
      • Compute the area of the parallelogram whose two sides are formed by two given vectors.
      • Compute the volume of the parallelepiped whose three sides are formed by three given vectors.

Download the set definition file for this problem set

ModelCourses/Multivariate Calculus