Difference between revisions of "ModelCourses/Calculus/Vectors/Vectors in Space"
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* Vector Algebra |
* Vector Algebra |
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** The right-handed coordinate system, three axes, three coordinate planes and eight octants |
** The right-handed coordinate system, three axes, three coordinate planes and eight octants |
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− | *** |
+ | *** Sketch a point in space. |
− | *** |
+ | *** Sketch a line that passes through a given point and is parallel to an axis. |
− | *** |
+ | *** Sketch a plane that contains a point and is parallel to a coordinate plane. |
− | ** |
+ | *** Sketch a plane that contains a point and is perpendicular to an axis. |
− | *** |
+ | *** Express a vector from Point A to Point B in vector notation. |
+ | *** Sketch a position vector. |
||
+ | |||
** Vector algebra: (1) scalar multiplication; (2) vector addition and subtraction |
** Vector algebra: (1) scalar multiplication; (2) vector addition and subtraction |
||
− | *** |
+ | *** Compute and sketching a scalar times a vector and a sum (difference) of two vectors. |
+ | |||
** Triangle inequality |
** Triangle inequality |
||
Revision as of 16:26, 23 December 2011
Vectors in Space
- Vector Algebra
- The right-handed coordinate system, three axes, three coordinate planes and eight octants
- Sketch a point in space.
- Sketch a line that passes through a given point and is parallel to an axis.
- Sketch a plane that contains a point and is parallel to a coordinate plane.
- Sketch a plane that contains a point and is perpendicular to an axis.
- Express a vector from Point A to Point B in vector notation.
- Sketch a position vector.
- The right-handed coordinate system, three axes, three coordinate planes and eight octants
- Vector algebra: (1) scalar multiplication; (2) vector addition and subtraction
- Compute and sketching a scalar times a vector and a sum (difference) of two vectors.
- Vector algebra: (1) scalar multiplication; (2) vector addition and subtraction
- Triangle inequality
- The Dot Product of Two Vectors and Applications
- Two definitions of dot product of two vectors
- Angle of two vectors
- Computing the dot product of two vectors
- Computing the angle between two vectors
- Determining if two vectors are parallel or orthogonal (perpendicular) when cosine of the angle is 1, -1, or 0
- Determining if the angle of two vectors is acute, or obtuse when the dot product of two vectors is positive or negative
- Given a vector u, create a vector that is parallel to u
- Given a vector u, create a vector that is orthogonal to u
- Given a vector u and an angle theta, create a vector v such that the angle of u and v is theta
- Projection of vector u onto vector v
- Work done by a force vector along a direction vector
- The Cross Product of Two Vectors in Space and Applications
- Computation of the cross product of two vectors
- The cross product of vectors u and v is orthogonal (perpendicular) to u and v
- Given two vectors u and v that are not parallel, find a vector which is orthogonal to both u and v
- Given two vectors, determine a vector which is normal