Difference between revisions of "Vectors"
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Then, we can define vectors as we might expect: either with the <code>Vector</code> or <code>Compute</code> constructors, or by using the predefined vector constants <code>i</code>, <code>j</code> and <code>k</code>. |
Then, we can define vectors as we might expect: either with the <code>Vector</code> or <code>Compute</code> constructors, or by using the predefined vector constants <code>i</code>, <code>j</code> and <code>k</code>. |
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+ | Note that if we define the vector using the constants <b>i</b>, <b>j</b> and <b>k</b>, as in the definition of <code>$v3</code> here, then the default display of that vector will be in <i>i,j,k</i> format even if we don't set the corresponding Context flag. |
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Revision as of 16:01, 3 June 2009
Vectors in Problems: PG Code Snippet
This code snippet shows the essential PG code to use vectors in WeBWorK problems. Note that these are insertions, not a complete PG file. This code will have to be incorporated into the problem file on which you are working.
PG problem file | Explanation |
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Context('Vector'); ## display vectors in ijk format # Context()->flags->set( ijk=>1 ); ## set the appearance of the ijk vectors ## this sets them to be overset with ## vector arrows, instead of boldface # Context()->constants->set( # i => {TeX => "\mathit{\vec i}"}, # j => {TeX => "\mathit{\vec j}"}, # k => {TeX => "\mathit{\vec k}"}, # ); $v1 = Vector("<1,3>"); $v2 = Compute("<-3,1>"); $v3 = 3*i + 2*j - 4*k; $a = 3*i + j; $b = $a + $v1; |
We indicate that we are working in a vector context by setting the
Then, we can define vectors as we might expect: either with the
Note that if we define the vector using the constants i, j and k, as in the definition of
To explicitly require that the vectors be two-dimensional rather than three-dimensional, we would use |
BEGIN_TEXT Enter the vector pointing from \($a\) to \($b\): \{ ans_rule(25) \} $PAR Enter a vector perpendicular to this: \{ ans_rule(25) \} $PAR Enter a vector parallel to \($v3\): \{ ans_rule(25) \} |
We can then use the vectors that we created in the text section of the problem. |
ANS( $v1->cmp() ); ANS( $v2->cmp( checker=>sub { my ($correct, $student, $ansHash) = @_; return $student->isParallel($correct); } ) ); ## or: # ANS( $v1->cmp( checker=>sub { # my ($correct, $student, $ansHash) = @_; # return $student.$correct == 0; } ) ); ANS( $v3->cmp( checker=>sub { my ($correct, $student, $ansHash) = @_; return $student->isParallel($correct); } ) ); |
We can then use the vectors to check the answers that are given. Note that we have used custom answer checkers for the latter answer evaluators here, taking advantage of the built in dot product and |