Difference between revisions of "FlashPointAndGraph"
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<code>getState</code> and <code>setState</code> are used to remember the applets state between invocations of the question. Students will find their questions in the same state they left them when they last worked on the question. The state changes as the student manipulate the applet. |
<code>getState</code> and <code>setState</code> are used to remember the applets state between invocations of the question. Students will find their questions in the same state they left them when they last worked on the question. The state changes as the student manipulate the applet. |
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− | <p> <code>getConfig</code> is one way that the applet can do one-time configuration when it is first initialized in a problem. This allows one applet to be used for several different questions. The command loads the <code><xml></code> data in the <code>configuration</code> defined below, in this case determining the function used in the question. |
+ | <p> <code>getConfig</code> is one way that the applet can do one-time configuration when it is first initialized in a problem. This allows one applet to be used for several different questions. The command loads the <code><xml></code> data in the <code>configuration</code> variable defined below, in this case determining the function used in the question. |
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<p><code>answerBox</code> is the name of the default text box for returning the answer from the applet. It is revealed when debugMode is 1 or 2 and hidden otherwise. </p> |
<p><code>answerBox</code> is the name of the default text box for returning the answer from the applet. It is revealed when debugMode is 1 or 2 and hidden otherwise. </p> |
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<code>debugMode</code>, when equal to 1, reveals two text boxes -- one containing the state of the applet and the other the answer that the flash applet submits to the WeBWorK question, along with some buttons for controlling the information in these boxes. When <code> debugMode</code>==2, additional alert messages are generated which detail progress through the initialization steps. This can be very helpful for debugging communication difficulties between the applet and the WeBWorK question |
<code>debugMode</code>, when equal to 1, reveals two text boxes -- one containing the state of the applet and the other the answer that the flash applet submits to the WeBWorK question, along with some buttons for controlling the information in these boxes. When <code> debugMode</code>==2, additional alert messages are generated which detail progress through the initialization steps. This can be very helpful for debugging communication difficulties between the applet and the WeBWorK question |
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− | <p><code>submitActionScript</code> is a short javaScript command which is one way of customizing the behavior of the applet when the submit button is pressed. |
+ | <p><code>submitActionScript</code> is a short javaScript command which is one way of customizing the behavior of the applet when the submit button is pressed. (It should not contain line breaks to satisfy javaScript requirements.) |
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Revision as of 19:48, 30 April 2009
Flash applet example: Graph and Point
This code snippet shows the essential PG code to check student answers that are equations. Note that these are insertions, not a complete PG file. This code will have to be incorporated into the problem file on which you are working.
PG problem file | Explanation |
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loadMacros("AppletObjects.pl", "answerHints.pl" ); |
In the initialization section, we need to include the macros file |
Context("Point"); $a = Real( random(-4,4,0.5) ); $b = Real( random(-3,3,1) ); $function = Formula("(x - $a)^3 + ($b/$a) * x")->reduce; $x0 = $a; $y0= $function->eval(x=>$x0); $answer_point = Compute("($x0, $y0)"); |
In the problem set-up section of the file, we specify that the Context should be |
################################### # Create link to applet ################################### $appletName = "PointGraph"; $applet = FlashApplet( codebase => findAppletCodebase("$appletName.swf"), appletName => $appletName, appletId => $appletName, setStateAlias => 'setXML', getStateAlias => 'getXML', setConfigAlias => 'setConfig', answerBoxAlias => 'answerBox', debugMode => 0, submitActionScript => qq{getQE("answerBox").value=getApplet("$appletName").getAnswer() }, ); |
This snippet defines the applet The aliases match names used by WeBWorK javaScript code to the subroutine and function names used by the FlashApplet. If the applet has been designed specifically to work with WeBWorK questions you will not need to change these, but if you are adapting an applet designed for other uses to a WeBWorK question then you can use these aliases to avoid making modifications to the applet.
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BEGIN_TEXT ...... question text ...... END_TEXT |
The problem text section of the file is as we'd expect. |
ANS( $expr->cmp() ); |
As is the answer. |