Difference between revisions of "Vectors"
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$v2 = Compute("<-3,1>"); |
$v2 = Compute("<-3,1>"); |
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$v3 = 3*i + 2*j - 4*k; |
$v3 = 3*i + 2*j - 4*k; |
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+ | |||
+ | # create an array of the components of $v3 |
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+ | @v3comp = $v3->value; |
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$a = 3*i + j; |
$a = 3*i + j; |
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<p> |
<p> |
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To explicitly require that the vectors be two-dimensional rather than three-dimensional, we would use <code>Context('Vector2D')</code> instead of <code>Context('Vector')</code>. |
To explicitly require that the vectors be two-dimensional rather than three-dimensional, we would use <code>Context('Vector2D')</code> instead of <code>Context('Vector')</code>. |
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+ | </p> |
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+ | <p> |
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+ | The components of the vectors are available as an array from <code>$v->value</code>; thus, we could save the three components of the vector <code>$v3</code> in the array <code>@v3comp</code>. Then, we can access the first component using $v3comp[0], the second component using $v3comp[1], etc. |
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</p> |
</p> |
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</td> |
</td> |
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# return $student.$correct == 0; } ) ); |
# return $student.$correct == 0; } ) ); |
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− | # make a custom answer checker |
+ | # make a custom answer checker as a subroutine |
sub parallel_vector_cmp { |
sub parallel_vector_cmp { |
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my ($correct, $student, $ansHash) = @_; |
my ($correct, $student, $ansHash) = @_; |
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Other properties of MathObjects vectors are given in the [[MathObjects_reference_table|MathObjects reference table]]. |
Other properties of MathObjects vectors are given in the [[MathObjects_reference_table|MathObjects reference table]]. |
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</p> |
</p> |
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− | <p> |
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− | The components of the vectors are available as an array from <code>$v->value</code>; thus, we could save the three components of the vector <code>$v3</code> in the array <code>@v3comp</code> with |
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− | </p> |
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− | <pre> |
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− | @v3comp = $v3->value; |
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− | </pre> |
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</td> |
</td> |
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</tr> |
</tr> |
Revision as of 11:41, 21 October 2009
Vectors in Problems: PG Code Snippet
This code snippet shows the essential PG code to use vectors in WeBWorK problems. Note that these are insertions, not a complete PG file. This code will have to be incorporated into the problem file on which you are working.
PG problem file | Explanation |
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Context('Vector'); ## display vectors in ijk format # Context()->flags->set( ijk=>1 ); ## set the appearance of the ijk vectors ## this sets them to be overset with ## vector arrows, instead of boldface # Context()->constants->set( # i => {TeX => "\mathit{\vec i}"}, # j => {TeX => "\mathit{\vec j}"}, # k => {TeX => "\mathit{\vec k}"}, # ); $v1 = Vector("<1,3>"); $v2 = Compute("<-3,1>"); $v3 = 3*i + 2*j - 4*k; # create an array of the components of $v3 @v3comp = $v3->value; $a = 3*i + j; $b = $a + $v1; |
We indicate that we are working in a vector context by setting the
Then, we can define vectors as we might expect: either with the
Note that if we define the vector using the constants i, j and k, as in the definition of
To explicitly require that the vectors be two-dimensional rather than three-dimensional, we would use
The components of the vectors are available as an array from |
BEGIN_TEXT Enter the vector pointing from \($a\) to \($b\): \{ ans_rule(25) \} $PAR Enter a vector perpendicular to this: \{ ans_rule(25) \} $PAR Enter a vector parallel to \($v3\): \{ ans_rule(25) \} |
We can then use the vectors that we created in the text section of the problem. |
ANS( $v1->cmp() ); ANS( $v2->cmp( checker=>sub { my ($correct, $student, $ansHash) = @_; return $student->isParallel($correct); }, showCoordinateHints => 0 ) ); ## or: # ANS( $v1->cmp( checker=>sub { # my ($correct, $student, $ansHash) = @_; # return $student.$correct == 0; } ) ); # make a custom answer checker as a subroutine sub parallel_vector_cmp { my ($correct, $student, $ansHash) = @_; return $student->isParallel($correct); } ANS( $v3->cmp( checker=>~~¶llel_vector_cmp, showCoordinateHints => 0 ) ); |
We can then use the vectors to check the answers that are given. Note that we have used custom answer checkers for the latter answer evaluators here, taking advantage of the built in dot product and Other properties of MathObjects vectors are given in the MathObjects reference table. |