Difference between revisions of "Vectors"
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− | The components of |
+ | The components of MathObjects vectors are available as an array from <code>$v->value</code>; thus, we could save the three components of the vector <code>$v3</code> in the array <code>@v3comp</code>. Then, we can access the first component using $v3comp[0], the second component using $v3comp[1], etc. Better still, to get the first component of the vector <code>$v3</code> we could use <code>$v3->extract(1)</code> instead of <code>($v3->value)[0]</code>. <em>(This appears only to be the case for vectors that are initially defined using angle-bracket notation, not for vectors that are defined using i, j, and k—and this behavior may be different for vectors of numbers and vectors of formulas.)</em> |
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Revision as of 21:28, 3 June 2015
Vectors in Problems: PG Code Snippet
This code snippet shows the essential PG code to use vectors in WeBWorK problems. Note that these are insertions, not a complete PG file. This code will have to be incorporated into the problem file on which you are working.
PG problem file | Explanation |
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loadMacros( "PGstandard.pl", "PGcourse.pl", "MathObjects.pl", "parserVectorUtils.pl", ); |
Initialization:
Be sure to load |
Context('Vector'); ## display vectors in ijk format ## Context()->flags->set( ijk=>1 ); ## set the appearance of the ijk vectors ## this sets them to be overset with ## vector arrows, instead of boldface # Context()->constants->set( # i => {TeX => "\mathit{\vec i}"}, # j => {TeX => "\mathit{\vec j}"}, # k => {TeX => "\mathit{\vec k}"}, # ); $v1 = Vector("<1,3>"); $v2 = Compute("<-3,1>"); $v3 = 3*i + 2*j - 4*k; $v4 = Vector(1,1,0); # create an array of the components of $v3 @v3comp = $v3->value; $a = 3*i + j; $b = $a + $v1; $c = norm($v3); # vector length $v5 = unit($v3); # unit vector in same direction $d = $v1 . $v2; # dot product $v6 = $v3 x $v4; # cross product $v3->isParallel($v4); # =1 if parallel, =0 if skew |
Setup:
We indicate that we are working in a vector context by setting the
Then, we can define vectors as we might expect: either with the
Note that if we define the vector using the constants i, j and k, as in the definition of
To explicitly require that the vectors be two-dimensional rather than three-dimensional, we would use
The components of MathObjects vectors are available as an array from |
BEGIN_TEXT Enter the vector pointing from \($a\) to \($b\): \{ ans_rule(25) \} $PAR Enter a vector perpendicular to this: \{ ans_rule(25) \} $PAR Enter a vector parallel to \($v3\): \{ ans_rule(25) \} |
Main text: We can then use the vectors that we created in the text section of the problem. |
ANS( $v1->cmp() ); ANS( $v2->cmp( checker=>sub { my ($correct, $student, $ansHash) = @_; return $correct->isParallel($student); }, showCoordinateHints => 0 ) ); ## or: # ANS( $v1->cmp( checker=>sub { # my ($correct, $student, $ansHash) = @_; # return $correct.$student == 0; } ) ); # make a custom answer checker as a subroutine sub parallel_vector_cmp { my ($correct, $student, $ansHash) = @_; return $correct->isParallel($student); } ANS( $v3->cmp( checker=>~~¶llel_vector_cmp, showCoordinateHints => 0 ) ); |
Answer evaluation:
We can then use the vectors to check the answers that are given. Note that we have used custom answer checkers for the latter answer evaluators here, taking advantage of the built in dot product and Other properties of MathObjects vectors are given in the MathObjects reference table. |
- POD documentation: parserVectorUtils.pl.html
- PG macro: parserVectorUtils.pl