ModelCourses/Calculus/Vectors/Vectors in Space
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Vectors in Space
- Vector Algebra
- The right-handed coordinate system
- Expressing a vector from Point A to Point B in vector notation
- Sketching a position vector
- Vector algebra: (1) scalar multiplication; (2) vector addition and subtraction
- Computing and sketching a scalar times a vector and a sum (difference) of two vectors
- Triangle inequality
- The Dot Product of Two Vectors and Applications
- Two definitions of dot product of two vectors
- Angle of two vectors
- Computing the dot product of two vectors
- Computing the angle between two vectors
- Determining if two vectors are parallel or orthogonal (perpendicular) when cosine of the angle is 1, -1, or 0
- Determining if the angle of two vectors is acute, or obtuse when the dot product of two vectors is positive or negative
- Given a vector u, create a vector that is parallel to u
- Given a vector u, create a vector that is orthogonal to u
- Given a vector u and an angle theta, create a vector v such that the angle of u and v is theta
- Projection of vector u onto vector v
- Work done by a force vector along a direction vector
- The Cross Product of Two Vectors in Space and Applications
- Calculating the standard collection of numerical examples
- Orthogonality
- Given a vector, determine another vector which is orthogonal
- Orthogonality between three vectors
- Given two vectors, determine a vector which is normal