Learning How to Author Problems
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Learning how to Author WeBWorK problems
- See Problem Authoring Background Information and sample problems If you're just starting out.
- See subject area templates if you're looking for complete examples from very basic to advanced.
- See index of problem techniques section if you need help with one particular construct.
- See PGML (Template 4) to learn techniques which simplify formatting the appearance of the questions.
- See MathObjects for more information on authoring problems using MathObjects.
- See PGLabs to try out code fragments on line -- including code fragments containing MathObjects. This is a quick way to learn the fine points of the MathObject syntax.
- Problem Authoring Tutorial aimed at people who already know TeX, but need to learn about Perl, PG, and MathObjects.
- Index of Sample Problems
- Subject Area Templates ** complete examples for questions on various math subjects
- POD -- POD = "plain old documentation" -- original documentation embedded in the code files -- this is the place to find the most complete and most technical description of macro behaviors.
- PGLabs, On-line labs for rendering of PG code. These labs enable you to experiment interactively online with PG syntax.
- PGML formatting examples.
- The Good Questions project at Cornell University
Manuals and HOWTOs
- MathObjects, an object system for manipulating mathematics in WeBWorK questions.
- PGLabs, On-line labs for rendering of PG code. These labs allow you to interactively experiment with PG syntax online.
- PGML -- Davide Cervone's newest addition to the PG authoring language makes it easier to describe the layout of a question. The new commands and an interactive environment for experimenting with them are available on the PGLabs page.
(older reference material )
- Problem Authoring Background Information
- Basic Perl syntax — PG is based on Perl, so it is important to know some basic Perl syntax.
- Problem Authoring Best Practices for problem authoring.