Common Contexts
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The main pre-defined contexts are the following:
Name | Description |
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Numeric
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No points, vectors, matrices, complex numbers, or intervals are allowed. |
Complex
|
No points, vectors, matrices, or intervals are allowed. |
Point
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Nearly the same as the Vector below, but the angle bracket and ijk notation is not allowed, and vector operations on points are not defined.
|
Vector
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The constants i , j , and k are defined as coordinate unit vectors, and vector cross and dot products are allowed. No complex numbers, matrices, or intervals are allowed.
|
Vector2D
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Same as Vector above, but i and j are defined as coordinate unit vectors in [math]{\bf R}^2[/math], and k is not defined.
|
Matrix
|
Same as Vector above, but square brackets define matrices instead of points or intervals.
|
Interval
|
Similar to Numeric context, but (a,b) , (a,b] , [a,b) , and [a,b] create real Intervals rather than lists or errors. Finite sets of reals are created using {a,b,c} (with as many or as few numbers are needed).
|
Complex-Point
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Similar to Point context, but allows coordinates to be complex numbers (i.e., i is defined, and the complex functions are enabled).
|
Complex-Vector
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Similar to Vector context, but allows coordinates to be complex numbers (i.e., i is defined, and the complex functions are enabled).
|
Complex-Matrix
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Similar to Matrix context, but allows entries to be complex numbers (i.e., i is defined, and the complex functions are enabled).
|
Full
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This context is used to seed the others, and is only intended for internal use. Matrix, vector, point, intervals, and complex numbers all can be created in this context; i is the complex [math]i[/math] equal to [math]\sqrt{-1}[/math]. The variables are x , y , and z .
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